Dark Void

•January 23, 2010 • Leave a Comment

Publisher: Capcom
Developer: Airtight Games
Genres: Action, Adventure
ESRB: T

Price : IDR 10.000

Mass Effect 2

•January 23, 2010 • Leave a Comment

Publisher: Electronic Arts
Developer: Bioware
Genres: Role-Playing
ESRB: M

Price : IDR 20.00

Mass Effect 2- 2 dvd9 to 3 dvd5 english only

1.Create 3 folders disk1,disk2 and disk3
2.Copy all files from dvd 1 to disk1
3.Delete the directx folder(not needed if you need to install it it is also on disk 3) delete all the EULA files except from EULA_en and also delete these text files Leeme,Leggimi,LisezMoi and readme_de.From the support/EAHelp folder delete all files except en-uk,en-us,badge and Electronic_Arts_Technical_Support and copy the software folder from disk1 to disk2 and disk3 delete from disk1.
4.From disk1 data folder delete the following files french,german,italian,spanish,installmanifest_de,installmanifest_es,installmanifest_fr,installmanifest_it.
5.Copy all contents from dvd 2 to to disk2 folder.
6.Move from disk2 data folder to disk1 data folder the following files english and maps now we are done with disk1 lets go to disk2 and 3.

1.Create a data folder in disk3 folder
1.Move the Directx folder,the 2 autorun files from disk2 to disk3
2.In the disk2 data folder move the dialog file,Mass Effect 2 Uninstaller and ME2 to disk3 and copy the apps.DataSetup,autorun,installmanifest_en,localization files and paste in disk3.(these files should be in both disk2 and disk3)
3.Delete the following from disk2 installmanifest_de,installmanifest_es,installmanifest_fr,installmanifest_it
4.Copy the razor crack to disk3.and disk1 for the keygen
5. copy the Mass Effect2_code file from disk1 data folder to disk2 and disk3 data folder .And volume names disk1 is MassEffect2 disk2 is ME2_Disc2.and 3 is ME2_Disc3.

6.One thing i forgot in disk1 data folder edit installmanifest_en and find the entry Name=dialog.rar and change below Disk=Disc 2 to Disk=Disc 3 and save. now copy this file to disk1 disk2 and disk3 in data folder and replace the existing ones.

Some of the above actions might not be necessary But i am still learning by trial and error.This does not mean it does not work.

Thats it i know the instructions are a bit complicated but i have tested it myself and it works 100%

install sequence disk1 4.36gb, disk2 2.51gb, disk3 2.69gb

Divinity II: Ego Draconis

•January 20, 2010 • Leave a Comment

In Divinity II, the hunter becomes the hunted. You begin this third-person role-playing game as a newly recruited dragon slayer, eager to join a bloodthirsty party tracking down a fearsome lizard. Soon, however, a turn of events transforms you into what you once reviled: a dragon knight who can slice through enemies on the ground as well as transform into a winged beast and take to the skies. The ability to morph back and forth between human and dragon form is Divinity II’s best and most interesting feature, though there are a few other elements that also help set it apart from the competition. Unfortunately, these flames of originality are too often extinguished by Divinity II’s less compelling facets. This adventure is a hefty challenge, but the difficulty too often stems from imbalanced enemy encounters rather than tough, thoughtfully constructed battles. Furthermore, thin characters and a by-the-numbers plot make it difficult to get invested in the story. Divinity II may satisfy your craving for some looting and leveling in a fantasy world, but it lacks the sparkle and cohesion of the better games in the genre.

Divinity II makes a good first impression. The initial areas are sunny and bright, and the first major town you visit has a nice fantasy ambience that’s just off-kilter enough to avoid looking generic. This is Rivellon, the same world in which the first two games in the series–Divine Divinity and Beyond Divinity–took place, though you don’t need to be familiar with them to follow along here. You play a dragon slayer recruit, still in the process of the initiation stages, when you stumble upon a dragon knight in her final death throes. She transfers her powers to you, you meet a bearded sorcerer wearing a big floppy hat covered with stars, and before you know it, you’re a dragon knight yourself. It seems that dragons are not the real enemy; rather, the scowling, monologue-loving, bald-headed Damian has returned to the realm and is gathering a powerful army. But Zandalor, the aforementioned wizard stereotype, has a plan: infiltrate the Hall of Echoes, where the dead slumber, and revive Damian’s lover, Ygerna. Due to the powerful magic that connects their souls, doing so will in turn trigger Damian’s death.

It’s a good premise, but the game does a poor job of making you feel connected to the events that unfold. The transformation from slayer to knight could have made an impact, but scant character development and minimalist dialogue siphon away any potential dramatic tension. Some talented voice actors give their lines energy and enthusiasm, but they’re rarely given anything interesting to say, and key characters are simple cliches without much personality of their own. And even should you somehow become caught up in the struggle against Damian and his allies, the disappointing ending will let the wind out of your sails. Nevertheless, there are some clever delights scattered about Rivellon, and Divinity II is best when its tongue is planted firmly in cheek. A quest to stop a troll infestation eventually leads you to a roomful of clucking chickens; you solve a riddle filled with enough silly sexual double entendre to make even the most jaded player titter; and the creature you summon to your side stops from time to time to lift his leg and empty his bladder.

In the first hour you’ll be asked to choose one of three classes, but don’t give this decision too much consideration: Divinity II features a classless skill progression system and provides a good number of different skills to learn in multiple categories. Weapons and magic skills are what you’d expect to see in a fantasy game. Whether you prefer bows or axes, fireballs or magic missiles, you’ll find something to your liking, and the steady flow of new goodies will keep loot lovers happy. The early hours, in which you seek out the objects and knowledge that allow you to take your dragon form, send you across sun-drenched fields and into a looming tower. In time you explore goblin-infested caves, mysterious mines, a beach littered with whale carcasses, and a zeppelin port, among other locales. The technology powering Divinity II is not cutting edge; animations are clumsy, textures are bland, and oddities like boulders that aren’t flush to the ground and buildings that disappear when you move the camera betray a certain awkwardness. Yet there are some attractive vistas to ogle, and there is a nice amount of visual variety to the dungeons. The art design is familiar but lovely, masking the technical flaws with flourishes of ivy, the deep red glow of molten lava, and shafts of golden light.

It takes a few too many hours before you can take to the skies as a dragon. Once you reach that point, however, you’ll appreciate how freeing it is to fly about the oft-unfriendly skies. You can’t soar everywhere, mind you. There are plenty of mountains and invisible walls to hem you in, and certain areas are protected by force fields that will quickly fry you if you try to penetrate them. As a dragon you have access to a separate set of skills and armor, though these options are much more limited than those you get on the ground. Nevertheless, it’s a hoot to unleash scorching fury on enemy wyrms and anti-dragon towers, particularly in areas containing flying fortresses. These regions have a nice pace to them, requiring you to switch back and forth between forms, moving quickly from aerial lizard fights to ground-based skirmishes. Oddly, however, you can’t see ground-based enemies from the air, so you might exit dragon form only to land in the middle of a bunch of Black Ring troops eager to crush you to a pulp. On the flipside, airborne fiends will ignore you once you’re on terra firma.

Your dragon form is not the only grand reward awaiting you once you’ve slashed your way through the first third of the game. You also gain access to your very own battle tower, which functions as a home base where you can store excess items and ask your private dancer to perform perhaps the unsexiest jig you ever did see. The tower is more than just a safe haven, however: it also provides you with a number of helpful non-player characters who make potions, enchant weapons and accessories, and extend your skill levels–all for a fee, of course. Enchantments make loot collection even more interesting, particularly since you can also improve your stats and skills by adding charms to many of your items. Your most intriguing employee, however, is the necromancer, who will sew a creature together out of various limbs you find or purchase. It all seems a bit creepy, but playing Dr. Frankenstein is fun, and the creature is a great help in battle.

Price : IDR 10.000

Colin McRae : DiRT 2

•January 19, 2010 • Leave a Comment

Publisher: Codemasters
Developer: Codemasters
Genres: Racing
ESRB: T

In Dirt 2, you assume the role of an up-and-coming race driver who’s competing on the off-road circuit against such pros as Ken Block and Travis Pastrana for the first time. That’s a daunting prospect, but one of the many great things about Codemasters’ latest racer is that you can have a lot of fun with it and end the lengthy Dirt Tour career mode a champion regardless of your skill level. Your opponents aren’t pushovers; in fact, they put up a believable fight from start to finish, but the vehicle handling and damage is forgiving, the difficulty level can be altered before every event, and a slick flashback feature gives you the option to instantly replay portions of a race if you make a mess of them. Dirt 2 isn’t as realistic as some of the other excellent off-road racers that have come before it, but it’s as accessible and exciting as any of them.

Your career gets off to an auspicious start when you’re presented with your first car: a Subaru Impreza that belonged to the late, great Colin McRae. Like all of the 35-plus cars in the game, its performance is measured in ratings from one to 10 for acceleration, top speed, and handling. Your rides are relatively slow as your career gets underway, but as you move up through the ranks, you get to upgrade them; not one part at a time, but with the purchase of kits designed for different event types. Those upgrades are mandatory, but you also have the option to tinker with settings before each race, and the good news is that even if you don’t know your downforce from your differential, there’s a good chance that you can do so with some success. That’s because there are only seven variables, which are all clearly explained to you, and there are only five different settings for each. It’s not deep, but it’s fun to play around with, and any changes that you make are immediately noticeable once you get behind the wheel.

Regardless of whether you’re driving a rally car, a trophy truck, or a buggy, Dirt 2′s responsive controls are up to the job of keeping your wheels where you need them to be as you navigate tight corners, big jumps, expanses of shallow water, and transitions between loose surfaces and tarmac. Playing with a gamepad is recommended, but even the default keyboard controls work great. Every vehicle in your ever-expanding garage handles differently, but not so much so that climbing out of one and into another is ever jarring. All of the vehicles look great (both inside and out), can be customized with different unlockable liveries and interior decorations, get covered in great-looking dust and mud as you drive them, and can be damaged and deformed beyond recognition if you lose control even for a second. You can choose to play with damage that’s purely cosmetic or that’ll have an impact on your car’s performance, though it’s worth mentioning that even if you opt for the latter, the adverse effects are quite minimal. Sure, a wobbly wheel or a damaged engine will slow you down a bit, but you’re never going to be limping around the track and fighting to keep yourself moving in something resembling a straight line. It’s possible to total your car if you crash headlong into something at high speed, but even that doesn’t necessarily have to mark the end of your race if you haven’t used all of your flashbacks already.

Depending on which of the six difficulty levels you’re racing at, you have up to five flashbacks at your disposal that you’re free to use at any point during a race. Using them could hardly be simpler; you initiate an instant replay of the last 10 to 15 seconds, and then resume playing from any point. While not entirely original, it’s a great system because even minor mistakes can be extremely costly when you’re racing at speeds well in excess of 100 miles per hour with your tires clinging to the very edge of traction. Having to start one of the lengthier eight-lap races over because of a small error would be frustrating, and while the flashbacks might seem like cheating, knowing that you have them at your disposal encourages you to push yourself rather than just get to the front of the field and then drive more cautiously to the finish.

Because your opponents in Dirt 2 want to get to the front of the field just as badly as you and they drive in an impressively believable fashion, you might even use flashbacks as a result of their errors from time to time. Sometimes the AI drivers will collide with you or impede your progress just by getting in your way; at other times, they’ll have their own spectacular crashes and you’ll have to act quickly to swerve around them. Opponents are less of an immediate concern in the staggered start rally stages, but in just about every other event type, you’re going head-to-head with up to seven other drivers whose attitudes toward you (and comments during races) become increasingly respectful as your career progresses. The concept of you having relationships with the other drivers on the tour is an interesting one, but it feels a little tacked on because their development is linked only to your results rather than to how you drive. Forcing opponents off a track into the side of a building should at least be grounds for them to get angry, but once you’ve befriended them, their only response to your blatant disregard for their safety during an overtaking maneuver is to ask if you’re OK.

A more successful element of the Dirt Tour career mode is the way that all menu navigation is handled from within your RV and in the area immediately outside it. This first-person menu system not only adds to the feeling that you’re a pro race driver taking part in a world tour, but it also lets you seamlessly navigate both the single-player and multiplayer modes without ever breaking that immersion. For example, the desk in your RV is where you pick your next event on a world map. If you turn to your right, you can step out of the RV to look at the vehicles in your garage, purchase new ones, and check magazine covers for news on the progress that you and any of your friends with a copy of the game have made. If you turn to your left, you find a notice board on the wall where all of the multiplayer options are listed. Unsurprisingly, there’s no split-screen functionality, but the online options delivered via Games for Windows Live are impressive to say the least.

Every event type, track, and vehicle that appears in the Dirt Tour can also be selected online. Point-to-point and circuit-based races, as well as staggered start rally stages, are joined by a couple of more inventive modes that, while relatively rare occurrences in single-player, could well end up being the most popular online. The best of these is Domination; in this race, points are awarded not only for your finishing position but also for recording the fastest times in any of the four sectors into which every track is divided. The same number of points (10 for a win, eight for second place, and so on) is available for each sector and for the end result, which makes it entirely possible to win a Domination event without even placing on the podium. That’s great because, unlike regular races, it gives you an incentive to keep trying even if you wipe out (or get taken out) on the first corner and have little hope of catching the rest of the field. Last Man Standing is a fun event as well, though because the driver in last place is excluded every 20 seconds after the first minute has passed, finding yourself at the back means you subsequently have to spend a couple of minutes watching your opposition in spectator mode.

Given how superb both the cars and the various environments they race through look, it’s impressive that the frame rate never drops below 30 frames per second. The sense of speed is great, whether you’re racing through a jungle in Malaysia, across the Utah desert, on the streets of London, or inside a Los Angeles stadium. The attention to detail at all of these locations borders on excessive given how little time you have to take in the scenery, but it makes watching the action replays all the more satisfying–even if there’s no option to save them. Dirt 2′s audio design is also worthy of praise because while much of your time is spent listening to the awesome revving of your engine and the energetic soundtrack that plays anytime you’re not racing, there are also ambient noises to listen out for at every location and the cheer of spectators as you pass them. Perhaps the most impressive audio of all, though, comes courtesy of your codriver who, anytime you take part in a rally stage, does an excellent job of telling you what turns and hazards you’re approaching. He or she (you get to choose) does so well that, unlike during other events held at the same locations, you hardly ever feel the need to glance up at the minimap of the course. Furthermore, your codriver will react believably to your driving, so if you slam sideways into a wall, you might hear a scream, while after brushing against a tree, you might be reassured that your car suffered only a scratch.

It’s not details like these that make Dirt 2 such a superb racing game though. What makes Dirt 2 so special is the fact that its multiple difficulty levels and forgiving gameplay mechanics make it accessible to newcomers while offering a significant challenge for veterans of Codemasters’ Colin McRae Rally series and other off-road racers. There’s also the single-player mode that spans no fewer than 100 events (often comprising multiple races), a suite of multiplayer options that includes plenty of different modes and leaderboards, and, of course, your sweet RV, which fills with souvenirs from all of the locations that you race at as your career progresses. If you have even a passing interest in off-road racing, you won’t regret a second spent behind the wheel of Dirt 2.

Price : IDR 10.000

James Cameron’s : Avatar The Game

•January 19, 2010 • Leave a Comment

Publisher: Ubisoft
Developer: Ubisoft
Genre: Action
ESRB: Teen

James Cameron has delivered some movies of monstrous proportions. Titanic, Aliens and The Terminator have all come to us courtesy of the Canadian filmmaker. This December sees the release of the long-awaited Avatar, a movie about an alien moon called Pandora and the battle over its riches. Cameron’s last movie, Titanic, set all sorts of box office records. That puts the expectations for Avatar at near impossible levels and naturally paves the way for a videogame adaptation. It’s a game that I had high hopes for and though it does its best to play to the movie’s strengths — featuring a lush jungle world and 3D visuals – Avatar: The Game ultimately suffers from unpolished and thin gameplay elements.

Avatar: The Game takes place on the same moon as its movie counterpart but rather than retelling Cameron’s tale, it offers a prequel story and an introduction to Pandora’s past. The reason for all of the commotion? Pandora is the only known place to harvest unobtanium, a mineral worth whatever it takes to get it. Unfortunately, Pandora has a toxic atmosphere and is the home to some hostile locals, including giant carnivorous plants and the Na’vi, an alien race that stands roughly 10 feet tall. The RDA, a military for hire, has countered with Avatars, a genetic hybrid between humans and Na’vi. And so the war begins in earnest.

Price : IDR 5.000

 
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